![]() “The game has the confidence to trust players to be the stewards of their own experience.”īotW doesn’t tell players what to do, it shows them how to do what they want to do. “One of my favourite things about BotW is how totally and gleefully free the experience is,” says Joel Burgess, world director at Ubisoft Toronto, whose past work includes Fallout 4 and Skyrim. So BotW tells you that it is a game about exploration and leaves you largely undirected apart from a few interventions from a mysterious old man. ![]() It’s not a tutorial, it’s the whole experience encapsulated into a two-hour mini-adventure.īreath of the Wild introduces players to several of the major enemies in a highly controlled environment. The player is subtly informed about waypoint-setting and quest markers, and pointed towards the end goal – Hyrule Castle. It has several enemy encampments to teach you about combat, different climates that introduce you to stat-boosting food and clothing, and four shrines that mirror the four divine beast dungeons, which provide the main body of the challenge later on. Instead of a conventional tutorial mission, this small region is an intricately designed miniature version of the entire map. When you set out, you are contained within a raised area called the Great Plateau, from which the rest of the world is inaccessible until you earn the paraglider item. The first example of Nintendo’s philosophy of gentle guidance is at the very start of the game. This is how it works: The world in miniature Rather than a daunting and intimidating unknown, the world is a series of breadcrumb trails ready to be discovered and followed. For many developers, the idea of making a 100+ hour game that’s almost entirely player-led is a terrifying prospect, as the lack of overt structure can be overwhelming and dis-incentivising for the player.īotW, however, employs a range of quiet, clever techniques designed to help players navigate the environment. One-and-a-half times the size of open-world trailblazer Skyrim and 12 times the size of Twilight Princess, it provides a vast terrain to explore with barely any restrictions beyond a few hours of subtly enclosed preparation. These are usually similar variations to more common Korok Puzzles, but can only be encountered once in a specific location in the overworld.Released on Wii U and Switch in March, The Legend of Zelda: Breath of the Wild (BotW) is the biggest Zelda title ever made. ![]() There are other Korok Puzzles that are unique and do not fall under any of the puzzle categories above. This can also apply to cacti in dessert areas. Remove the excess fruit of a tree to match the appearance of a line of trees. Apples are commonly used, but some may require other fruits like bananas or peppers. Place fruit on empty bowls in front of prayer statues. You should watch out for prayer statues with empty offering bowls, and lines of trees or plants with fruits on them. ![]() In an area with groups of flowers, touch the group with the smallest number of flowers to the one with the most flowers in that order.įollow a trail of yellow flowers that teleport away until you reach a white flower.įruit Puzzles require you to interact with fruit in some way to complete the puzzle. They are usually yellow and can be found growing in unusual places where there are no other flowers. To complete this puzzle, step on the tree stump and race towards the ring before time runs out.ĭive and land inside the ring on the water that looks like a circle of water lilies.įlower Puzzles have something to do with korok flowers. This type of Korok Seed Puzzle can either be done by gliding or running to a timed ring, or by plunging into a water ring. You must touch or go through a ring in the overworld to solve Ring Puzzles. This can range from wells, hollowed tree trunks, and more. Magnesis is needed to place a magnetic ball into a hole it is chained to. You can use Stasis to launch a rock that is hard to push. Push a large rock and get it in a pit in the ground. Shoot a small rock into the middle of a rock circle in the water. Shooting Puzzles require you to shoot rocks or balls into some kind of hole, be it a pit in the ground, a rock circle in water, a hollowed tree trunk, and more. Sparkles hidden inside frozen blocks of ice that you need to melt with fire weapons or items. Sparkles that appear at the very peal of tall structures where you have to climb to the very top, such as trees, flag poles, chimneys, pillars, and more. Moving sparkles that you need to chase and examine. These puzzles can either be sparkles that move, appear at the top of tall structures, or frozen in ice. When you need to uncover and examine korok sparkles, that is a Sparkle Puzzle.
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